Introduction to 3D Game Engine Design Using DirectX 9 and C#
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Introduction to 3D Game Engine Design Using DirectX 9 and C#

by Marshall Harrison

Programming Computer Science Game Development
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A focused introduction to 3D game engine design using DirectX 9 and C#. This technical guide connects graphics programming with software development, making it a useful starting point for readers who want to explore the concepts, technologies, and programming foundations behind three-dimensional game creation.

About This Book

Introduction to 3D Game Engine Design Using DirectX 9 and C# presents an educational entry point into the design of three-dimensional game engines.

The book focuses on Microsoft DirectX 9 and the C# programming language, bringing together graphics technology and software development concepts.

It is intended for readers interested in understanding the technical foundations behind 3D games and the tools used to create them.

As a focused programming title, it provides a starting framework for exploring game engine architecture, real-time graphics, and development with C#.

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I will be using this book for: