Scope Discipline: Cutting for Game Producers & Designers (The Gamedev Playbook Series)
I will be using this book for:

Scope Discipline: Cutting for Game Producers & Designers (The Gamedev Playbook Series)

by Leszek Lisowski

Business Education Game Development
1 Star 2 Star 3 Star 4 Star 5 Star
0.0 out of 5 stars (0 ratings)

Scope Discipline: Cutting for Game Producers & Designers offers a focused look at managing scope in game development. Written for producers and designers, this entry in The Gamedev Playbook Series centers on making deliberate decisions about what belongs in a project—and what may need to be cut.

About This Book

Scope Discipline: Cutting for Game Producers & Designers addresses the challenge of managing scope in game development.

Written for game producers and designers, the book focuses on making thoughtful decisions about what to cut or retain.

As part of The Gamedev Playbook Series, it presents a focused resource for people working with game projects.

Reviews

No reviews yet. Be the first to review this book!


Write a Review
I will be using this book for: