REAL-TIME ICED DRINK PHOTOREALISM: Real-Time Rendering of Ice, and Cold Drinks with DirectX12 Ray Tracing (REAL-TIME PHOTOREALISM)
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REAL-TIME ICED DRINK PHOTOREALISM: Real-Time Rendering of Ice, and Cold Drinks with DirectX12 Ray Tracing (REAL-TIME PHOTOREALISM)

by Ryouyu Kamada

DirectX Ray Tracing Real-Time Rendering
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Real-Time Iced Drink Photorealism examines the real-time rendering of ice and cold drinks using DirectX 12 ray tracing. This focused title introduces a specialized application of photorealistic computer graphics for readers interested in rendering technology, real-time visual development, and advanced graphics workflows.

About This Book

Real-Time Iced Drink Photorealism presents a focused exploration of rendering ice and cold drinks in real time.

The book centers on DirectX 12 ray tracing as a technology for creating photorealistic visual results.

Part of the Real-Time Photorealism series, it is aimed at readers interested in computer graphics, rendering, and visual development.

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I will be using this book for: