REAL-TIME ICED DRINK PHOTOREALISM: Real-Time Rendering of Ice, and Cold Drinks with DirectX12 Ray Tracing (REAL-TIME PHOTOREALISM)
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REAL-TIME ICED DRINK PHOTOREALISM: Real-Time Rendering of Ice, and Cold Drinks with DirectX12 Ray Tracing (REAL-TIME PHOTOREALISM)

by Ryouyu Kamada

DirectX Ray Tracing Real-Time Rendering
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A technical guide to real-time rendering of ice and cold drinks using DirectX12 ray tracing for photorealistic visuals.

About This Book

This book explores real-time rendering techniques for ice and cold drinks with DirectX12 ray tracing.

It focuses on achieving photorealistic visuals in interactive applications.

Readers will learn methods for simulating realistic ice and liquid effects.

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I will be using this book for: