THE GLASS: Real-Time Ray Tracing Glass Rendering Fundamentals and Implementation
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THE GLASS: Real-Time Ray Tracing Glass Rendering Fundamentals and Implementation

by Ryouyu Kamada

Graphics Programming Ray Tracing Real-Time Rendering
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THE GLASS presents an introduction to real-time ray tracing for glass rendering. Covering fundamental concepts alongside implementation, it offers a focused resource for readers exploring computer graphics, rendering techniques, and the practical development of ray-traced visual effects.

About This Book

THE GLASS focuses on real-time ray tracing for rendering glass in computer graphics.

It introduces the fundamentals relevant to creating convincing glass imagery through ray-traced techniques.

The book also addresses implementation, connecting theoretical concepts with the practical process of building a rendering solution.

It is intended for readers interested in computer graphics, rendering technology, and real-time programming.

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I will be using this book for: