THE GLASS: Real-Time Ray Tracing Glass Rendering Fundamentals and Implementation
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THE GLASS: Real-Time Ray Tracing Glass Rendering Fundamentals and Implementation

by Ryouyu Kamada

Graphics Programming Ray Tracing Real-Time Rendering
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A focused technical resource on real-time ray tracing and glass rendering fundamentals with implementation guidance for graphics developers.

About This Book

This book explores real-time ray tracing techniques with a focus on glass rendering.

It covers core principles and practical implementation strategies for developers and technical artists.

Readers will gain insight into rendering fundamentals applicable to modern graphics pipelines.

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I will be using this book for: