Real-Time Mesh Generation and Geometry Processing: A Practical Guide for Developers: How 3D Meshes Are Really Built — Practical Programming with Direct3D 10/11 (Guru Series)
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Real-Time Mesh Generation and Geometry Processing: A Practical Guide for Developers: How 3D Meshes Are Really Built — Practical Programming with Direct3D 10/11 (Guru Series)

by Ryouyu Kamada

computer graphics 3D Modeling Game Programming
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A practical guide to real-time mesh generation and geometry processing with Direct3D 10/11, offering developers clear methods for building and managing 3D meshes.

About This Book

This book provides a practical approach to understanding how 3D meshes are built in real time.

It focuses on geometry processing techniques using Direct3D 10 and 11.

Readers will explore programming methods for mesh generation and rendering.

The content is designed for developers seeking hands-on guidance in graphics programming.

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I will be using this book for: