Real-Time Mesh Generation and Geometry Processing: A Practical Guide for Developers: How 3D Meshes Are Really Built — Practical Programming with Direct3D 10/11 (Guru Series)
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Real-Time Mesh Generation and Geometry Processing: A Practical Guide for Developers: How 3D Meshes Are Really Built — Practical Programming with Direct3D 10/11 (Guru Series)

by Ryouyu Kamada

computer graphics 3D Modeling Game Programming
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A practical programming guide to real-time mesh generation and geometry processing. Focusing on how 3D meshes are built, the book is intended for developers working with Direct3D 10/11 and readers seeking a clearer understanding of the technologies behind real-time 3D graphics.

About This Book

Real-Time Mesh Generation and Geometry Processing presents a practical programming guide to how 3D meshes are built.

The book focuses on real-time mesh generation and geometry processing for developers.

It addresses programming with Direct3D 10/11 and is part of the Guru Series.

Designed for readers interested in the underlying construction of 3D meshes, this title offers a developer-oriented treatment of the subject.

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I will be using this book for: