MASTERING SDL 3.2 GAME ENGINE DEVELOPMENT: Build High-Performance Graphics, Audio & Input Systems From Scratch For Windows, macOS, Linux & Android With C++
I will be using this book for:

MASTERING SDL 3.2 GAME ENGINE DEVELOPMENT: Build High-Performance Graphics, Audio & Input Systems From Scratch For Windows, macOS, Linux & Android With C++

by Shandalia Sovora

Education Programming Computer Science Game Development
1 Star 2 Star 3 Star 4 Star 5 Star
0.0 out of 5 stars (0 ratings)

Mastering SDL 3.2 Game Engine Development explores how to build game engine systems with C++ and SDL 3.2. Covering graphics, audio, and input, it focuses on development from scratch across Windows, macOS, Linux, and Android for readers seeking a cross-platform foundation in game programming.

About This Book

Mastering SDL 3.2 Game Engine Development introduces game engine development with C++ and the SDL 3.2 framework.

The book focuses on building graphics, audio, and input systems from scratch.

It covers development for Windows, macOS, Linux, and Android.

Designed for readers interested in high-performance game technology and cross-platform C++ development.

Reviews

No reviews yet. Be the first to review this book!


Write a Review
I will be using this book for: