Rust Game Engine Architecture : Building Safe, Concurrent, and Data-Oriented Systems from Scratch (GAME PROGRAMMING WITH RUST)
by Bryan Outis
This book delves into the architecture of building a game engine in Rust, prioritizing safe, concurrent, and data-oriented systems. Starting from scratch, it offers insights into creating efficient, robust frameworks for game programming. Developers will learn to leverage Rust's strengths for modern, performant game engines.
About This Book
Rust Game Engine Architecture explores the fundamentals of constructing a game engine using the Rust programming language. It emphasizes safety, concurrency, and data-oriented design principles to build efficient systems.
The book guides readers through the process of developing these systems from the ground up, focusing on practical implementation in game programming contexts.
Ideal for programmers interested in Rust's capabilities for high-performance applications, it provides a structured approach to engine architecture without relying on external frameworks.
Through detailed explanations, it covers key aspects of concurrent programming and data management essential for game development.
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