Advanced C++ Game Engine Systems: Design Patterns, ECS, Scripting, and Networking in C++ (The Complete C++ Engineering Series)
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Advanced C++ Game Engine Systems: Design Patterns, ECS, Scripting, and Networking in C++ (The Complete C++ Engineering Series)

by Gareth Thomas

Technology Programming Computer Science
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Explore advanced C++ game engine architecture through design patterns, entity-component systems, scripting, and networking. This volume in The Complete C++ Engineering Series focuses on the core engineering concepts developers need to understand when designing sophisticated, extensible game software.

About This Book

Advanced C++ Game Engine Systems presents a focused exploration of game engine development using modern C++ concepts.

The book covers design patterns, entity-component systems, scripting, and networking as key areas of engine architecture.

It is part of The Complete C++ Engineering Series and is intended for readers interested in designing and implementing sophisticated software systems.

Its subject matter centers on the engineering principles and structures that support customizable, networked game engines.

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I will be using this book for: