Tradigital Blender: A CG Animator's Guide to Applying the Classic Principles of Animation
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Tradigital Blender: A CG Animator's Guide to Applying the Classic Principles of Animation

by Roland Hess

digital art 3D animation Blender
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Tradigital Blender explores how classic animation principles can inform contemporary CG work. Written by Roland Hess, this guide is designed for animators using Blender who want to connect traditional animation practice with digital tools and workflows.

About This Book

Tradigital Blender is a guide for CG animators working with Blender.

The book focuses on applying classic principles of animation within a contemporary digital environment.

It bridges traditional animation concepts and computer-generated animation practice.

Written by Roland Hess, the book is suited to readers seeking a principles-based approach to animation in Blender.

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I will be using this book for: