Game Engine Black Book: DOOM: v1.2
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Game Engine Black Book: DOOM: v1.2

by Fabien Sanglard

Technology Programming Video Games
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Fabien Sanglard examines the game engine behind DOOM in this focused technical volume. Designed for readers interested in programming, game development, and the engineering foundations of classic video games, it provides an accessible entry point into the technology associated with one of gaming’s most influential titles.

About This Book

Game Engine Black Book: DOOM explores the technology and programming concepts associated with the game engine behind DOOM.

Written by Fabien Sanglard, this volume is aimed at readers interested in how video games are designed and built at the engine level.

It offers a focused look at the technical foundations of a landmark video game, making it relevant to programmers, developers, and enthusiasts of game technology.

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I will be using this book for: