Creating Games with Unity, Substance Painter, & Maya: Models, Textures, Animation, & Code
by Jingtian Li, Adam Watkins, Kassandra Arevalo, Matthew Tovar
Creating Games with Unity, Substance Painter, & Maya guides readers through models, textures, animation, and code. Authored by Jingtian Li, Adam Watkins, Kassandra Arevalo, and Matthew Tovar, it offers practical insights into integrating these tools for effective game development. Perfect for beginners and pros aiming to craft immersive gaming experiences.
About This Book
This book provides a practical introduction to building games using Unity, Substance Painter, and Maya. It covers essential techniques for modeling, texturing, animation, and coding to bring game ideas to life.
Readers will explore how to integrate these powerful tools in a workflow that supports both beginners and experienced developers. The focus is on hands-on projects that demonstrate real-world application in game creation.
With contributions from multiple authors, the content offers diverse perspectives on digital art and programming in the gaming industry. It emphasizes the synergy between 3D modeling, visual effects, and interactive scripting.
Ideal for aspiring game designers, this resource helps build foundational skills for professional game development environments.
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