Esports in Court, Crimes in VR, and the 51% Attack: Key Trends and Developments in Esports, VR and AR, Blockchain and Cryptocurrencies 2020
A focused examination of major 2020 developments in esports, virtual and augmented reality, blockchain, and cryptocurrencies. Covering esports in court, crimes in VR, and the 51% attack, this book surveys important legal, security, and industry themes across rapidly evolving digital fields.
About This Book
This book examines key trends and developments across esports, virtual reality, augmented reality, blockchain, and cryptocurrencies during 2020.
Its coverage includes esports in court, crimes in virtual reality, and the 51% attack.
The book offers a focused look at emerging technologies and the legal, security, and industry issues associated with them.
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