Designing Creatures and Characters: How to Build an Artist's Portfolio for Video Games, Film, Animation and More
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Designing Creatures and Characters: How to Build an Artist's Portfolio for Video Games, Film, Animation and More

by Marc Taro Holmes

Art Entertainment Design
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Explore the design of creatures and characters for video games, film, animation, and more. Marc Taro Holmes presents a portfolio-focused approach for artists developing visual work and preparing a body of designs for creative opportunities across entertainment industries.

About This Book

Designing Creatures and Characters focuses on creating visual designs for creatures and characters across entertainment media.

The book connects character and creature development with the goal of building an artist’s portfolio.

Its applications include video games, film, animation, and other creative fields.

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I will be using this book for: