Tradigital Blender: A CG Animator's Guide to Applying the Classic Principles of Animation by Roland Hess (2011-06-13)
by Roland Hess
Tradigital Blender helps CG animators connect the classic principles of animation with digital tools and production. Roland Hess presents a focused guide to applying traditional animation ideas in Blender, making it useful for readers who want to strengthen their understanding of movement, timing, and computer-generated animation.
About This Book
Tradigital Blender explores the relationship between traditional animation principles and computer-generated animation.
Written for CG animators, the book focuses on applying established animation concepts within Blender.
It offers a bridge between hand-crafted animation thinking and digital production tools.
This guide is suited to readers interested in animation practice, Blender, and the fundamentals of visual movement.
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