Introduction To 3D Game Programming With Direct X 12
by Frank D Luna
Introduction To 3D Game Programming With Direct X 12 offers an educational foundation in 3D game development and computer graphics. Centered on DirectX 12, it is intended for readers who want to explore the programming concepts and technologies behind interactive three-dimensional games.
About This Book
Introduction To 3D Game Programming With Direct X 12 presents an educational entry point into 3D game programming.
The book focuses on DirectX 12, a graphics and programming technology used in the development of 3D games.
It is suited to readers looking for foundational knowledge in computer graphics, game development, and programming.
Its subject matter connects software development with the creation of interactive three-dimensional experiences.
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