What Video Games Have to Teach Us About Learning and Literacy. Second Edition: Revised and Updated Edition
In this revised and updated edition, James Paul Gee explores what video games can teach us about learning and literacy. The book considers interactive digital experiences as a way to think about education, knowledge, and engagement, offering a focused discussion for readers interested in technology and learning.
About This Book
What Video Games Have to Teach Us About Learning and Literacy explores the relationship between interactive games, education, and literacy.
James Paul Gee considers how video games can provide perspectives on the ways people learn, engage with information, and develop understanding.
This revised and updated second edition presents the subject for readers examining digital media and its educational significance.
It is suited to readers interested in learning, literacy, video games, and the broader connections between technology and education.
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