Real-Time 3D Rendering with DirectX and HLSL: A Practical Guide to Graphics Programming (Game Design)
I will be using this book for:

Real-Time 3D Rendering with DirectX and HLSL: A Practical Guide to Graphics Programming (Game Design)

by Paul Varcholik

Game Development Graphics Programming DirectX
1 Star 2 Star 3 Star 4 Star 5 Star
0.0 out of 5 stars (0 ratings)

A practical guide to real-time 3D rendering using DirectX and HLSL for graphics programming.

About This Book

This book provides guidance on real-time 3D rendering techniques with DirectX and HLSL.

It is intended as a practical resource for graphics programming within game design contexts.

Reviews

No reviews yet. Be the first to review this book!


Write a Review
I will be using this book for: