Logo Programming Part 1 - a creative and fun way to learn mathematics and problem-solving (Series on Learning thru Programming)
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Logo Programming Part 1 - a creative and fun way to learn mathematics and problem-solving (Series on Learning thru Programming)

by Sandesh Gaikwad, Abhay Joshi

Education Mathematics computer programming
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Logo Programming Part 1 presents a creative and enjoyable way to explore mathematics and problem-solving through programming. As part of the Series on Learning thru Programming, it offers an accessible introduction to Logo and encourages learning through experimentation, logic, and practical engagement.

About This Book

Logo Programming Part 1 introduces programming through a creative and approachable learning experience.

The book connects Logo programming with mathematics, encouraging readers to explore concepts through practical activity and experimentation.

It emphasizes problem-solving as an important part of learning through programming.

As part of the Series on Learning thru Programming, this volume offers an accessible starting point for readers interested in combining coding, creativity, and mathematical thinking.

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I will be using this book for: