Agile Game Development with Scrum (Addison-Wesley Signature Series (Cohn))
I will be using this book for:

Agile Game Development with Scrum (Addison-Wesley Signature Series (Cohn))

by Clinton Keith

Business Software Development
1 Star 2 Star 3 Star 4 Star 5 Star
0.0 out of 5 stars (0 ratings)

This book explores the application of Scrum, an agile methodology, to game development. It offers insights into implementing Scrum practices to foster team collaboration, manage iterative development, and deliver successful games. Ideal for developers and project managers seeking to optimize their workflows in the gaming industry.

About This Book

Agile Game Development with Scrum introduces the Scrum framework tailored specifically for game development teams. It explains how to integrate agile principles to manage complex projects involving creative and technical challenges.

The book covers key Scrum roles, ceremonies, and artifacts, adapting them to the unique demands of game creation, such as iterative prototyping and frequent feedback loops.

Readers will learn strategies for improving collaboration between artists, designers, and programmers in a fast-paced environment.

Practical examples illustrate how Scrum can reduce risks and enhance productivity in game studios of varying sizes.

Reviews

No reviews yet. Be the first to review this book!


Write a Review
I will be using this book for: