Introduction to 3D Game Programming with DirectX 12
by Frank Luna
Introduction to 3D Game Programming with DirectX 12 offers an educational entry point into real-time graphics and interactive game development. Centered on Microsoft’s DirectX 12 technology, it introduces the programming concepts and 3D techniques that form the foundation of modern computer game creation.
About This Book
Introduction to 3D Game Programming with DirectX 12 focuses on the foundations of creating three-dimensional games with Microsoft’s DirectX 12 technology.
The book is intended as an educational resource for readers who want to study graphics programming and game development.
Its subject combines programming concepts, real-time computer graphics, and the tools used to build interactive 3D experiences.
Readers can use it as a starting point for developing their understanding of DirectX 12 and the broader field of 3D game programming.
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