Game On: Using Digital Games to Transform Teaching, Learning, and Assessment - a practical guide for educators to select and tailor digital games to their students' needs
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Game On: Using Digital Games to Transform Teaching, Learning, and Assessment - a practical guide for educators to select and tailor digital games to their students' needs

by Ryan L. Schaaf, Nicky Mohan

Education
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A practical guide helping educators select and adapt digital games to improve teaching, learning, and assessment for their students.

About This Book

Game On offers educators a practical approach to integrating digital games into their teaching practice.

The guide helps teachers select games that align with student needs and learning objectives.

Readers will find strategies for using games to support assessment and classroom engagement.

The book emphasizes tailoring digital game use to diverse educational contexts and goals.

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I will be using this book for: