Introduction to 3D Game Programming with DirectX 11
I will be using this book for:
1 total vote

Introduction to 3D Game Programming with DirectX 11

by Frank Luna

Game Development technical guide computer programming
1 Star 2 Star 3 Star 4 Star 5 Star
0.0 out of 5 stars (0 ratings)

A clear introduction to 3D game programming using DirectX 11, covering graphics fundamentals and rendering techniques for students and developers.

About This Book

This book introduces the fundamentals of 3D game programming with DirectX 11.

It covers essential graphics concepts and rendering techniques.

Readers learn how to build interactive 3D applications step by step.

The content is suitable for students and developers new to game programming.

Reviews

No reviews yet. Be the first to review this book!


Write a Review
I will be using this book for:
1 total vote