Introduction to 3D Game Programming with DirectX 11
by Frank Luna
Frank Luna’s Introduction to 3D Game Programming with DirectX 11 presents an accessible foundation for learning 3D game development with DirectX 11. Designed for readers exploring computer programming and graphics, it introduces the core subject of building interactive three-dimensional games.
About This Book
Introduction to 3D Game Programming with DirectX 11 focuses on the fundamentals of creating three-dimensional games with Microsoft DirectX 11.
Written by Frank Luna, the book is suited to readers seeking an entry point into game programming and real-time computer graphics.
Its subject combines programming concepts with the tools and techniques used in 3D game development.
This listing is for a used copy described as being in good condition.
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