Introduction to 3D Game Programming with DirectX 11
by Frank Luna
A clear introduction to 3D game programming using DirectX 11, covering graphics fundamentals and rendering techniques for students and developers.
About This Book
This book introduces the fundamentals of 3D game programming with DirectX 11.
It covers essential graphics concepts and rendering techniques.
Readers learn how to build interactive 3D applications step by step.
The content is suitable for students and developers new to game programming.
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