Unity 4.x Game AI Programming
by Aung Sithu Kyaw, Clifford Peters, Thet Naing Swe
Explore game artificial intelligence programming with Unity 4.x. Written by Aung Sithu Kyaw, Clifford Peters, and Thet Naing Swe, this book connects programming concepts with game development and offers readers a focused introduction to working with AI in a Unity-based environment.
About This Book
Unity 4.x Game AI Programming introduces game artificial intelligence programming in the context of the Unity 4.x development environment.
The book is written by Aung Sithu Kyaw, Clifford Peters, and Thet Naing Swe.
It is suited to readers interested in combining programming, interactive software, and game development.
With its focus on Unity and game AI, the book provides a foundation for exploring how artificial intelligence relates to creating games.
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