Unity 4.x Game AI Programming
by Aung Sithu Kyaw, Clifford Peters, Thet Naing Swe
Learn to build intelligent game characters and behaviors using Unity 4.x with practical examples and code.
About This Book
Unity 4.x Game AI Programming introduces core concepts for creating intelligent behaviors in games.
The book covers pathfinding, decision making, and agent movement within the Unity environment.
Readers learn how to apply AI techniques to enhance gameplay and character interactions.
Examples and code samples demonstrate implementation of common AI patterns.
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