C++ Game Animation Programming: Learn modern animation techniques from theory to implementation using C++, OpenGL, and Vulkan
by Gabor Szauer, Michael Dunsky
C++ Game Animation Programming presents modern animation techniques from theory to implementation. Using C++, OpenGL, and Vulkan, Gabor Szauer and Michael Dunsky provide a practical, programming-focused resource for understanding animation in game development and applying these concepts within contemporary graphics programming environments.
About This Book
C++ Game Animation Programming introduces modern animation techniques for game development through a combination of theory and implementation.
The book focuses on applying animation concepts with C++, providing a programming-oriented foundation for readers working with interactive graphics.
OpenGL and Vulkan are included as part of the implementation focus, connecting animation programming with contemporary graphics APIs.
Written by Gabor Szauer and Michael Dunsky, this resource is intended for readers seeking to understand and build game animation systems.
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