Unity AI Game Programming, Second Edition: Leverage the power of Unity 5 to create fun and unbelievable AI entities in your games!
by Ray Barrera, Aung Sithu Kyaw, Clifford Peters, Thet Naing Swe
Unity AI Game Programming, Second Edition is a focused guide to leveraging Unity 5 for game artificial intelligence. Explore the principles and techniques behind creating fun, engaging, and believable AI entities while building practical programming skills for interactive game development.
About This Book
Unity AI Game Programming, Second Edition explores artificial intelligence game programming with Unity 5.
The book focuses on creating AI entities for games, with an emphasis on fun and believable behavior.
It is intended for readers who want to leverage Unity 5 while developing interactive game experiences.
Written by Ray Barrera, Aung Sithu Kyaw, Clifford Peters, and Thet Naing Swe, this edition presents a focused guide to Unity-based AI programming.
Reviews
No reviews yet. Be the first to review this book!