Intro to Game Programming Using DirectX 12
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Intro to Game Programming Using DirectX 12

by Frank Luna

Education Technology Game Development computer programming
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Intro to Game Programming Using DirectX 12 offers an accessible starting point for learning game programming with Microsoft’s DirectX 12 technology. Frank Luna’s guide is intended for readers who want to develop foundational skills in real-time graphics, interactive software, and modern game development.

About This Book

Intro to Game Programming Using DirectX 12 introduces the fundamentals of game programming through Microsoft’s DirectX 12 graphics technology.

The book is suited to readers seeking a structured entry point into real-time graphics and interactive software development.

It combines programming concepts with the tools and techniques associated with DirectX 12 and game creation.

Written by Frank Luna, this title provides an educational foundation for exploring modern game programming.

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I will be using this book for: