Pulp Cthulhu (Call of Cthulhu Roleplaying)
by Chaosium Inc, Jeff Tidball, Mike Mason, Alan Bligh, James Lowder, Glyn White, Paul Fricker, Scott Dorward, Wolfgang Baur, Matt Sanderson, Dan Kramer
Pulp Cthulhu adds action-focused rules and resources to Call of Cthulhu, creating tougher investigators prepared for dangerous adventures. Explore adapted character generation, psychic powers, augmented skills, weird science, pulp villains, monsters, organizations, and four scenarios, with guidance for campaigns set in the 1930s or other eras.
About This Book
Pulp Cthulhu is a roleplaying game supplement for creating two-fisted adventures, weird science, dark deeds, and brave heroes within the Call of Cthulhu framework.
The book introduces adapted character generation, tougher investigators, augmented skills, psychic powers, sanity rules, and weird science for pulp-style play.
It provides guidance on the pulps and the 1930s, including the Great Depression and the approach of World War II, along with advice for developing and running games.
Keepers will find pulp villains, monsters, organizations, and four scenarios to support new campaigns. The rules can also bring a pulp tone to classic 1920s, modern-day, or other settings.
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