Practical Rendering and Computation with Direct3D 11
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Practical Rendering and Computation with Direct3D 11

by Jason Zink, Matt Pettineo, Jack Hoxley

Programming Computer Science Graphics
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Practical Rendering and Computation with Direct3D 11 offers a focused introduction to rendering and computation through Microsoft's Direct3D 11 technology. Written by Jason Zink, Matt Pettineo, and Jack Hoxley, it is suited to readers seeking a practical resource on graphics programming and computational techniques.

About This Book

Practical Rendering and Computation with Direct3D 11 focuses on rendering and computation using Direct3D 11.

The book presents a practical treatment of a major graphics and compute technology for software developers and technically minded readers.

Its subject combines computer graphics, programming, and computational techniques within the Direct3D 11 framework.

Readers interested in developing their understanding of modern rendering and computation will find a focused resource centered on Direct3D 11.

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I will be using this book for: