Practical Rendering and Computation with Direct3D 11
by Jason Zink, Matt Pettineo, Jack Hoxley
A practical guide to real-time rendering and GPU computation using Direct3D 11, covering shaders, resources, and performance techniques.
About This Book
This book covers the fundamentals of Direct3D 11 and GPU-based rendering techniques.
Readers explore practical approaches to computation and graphics programming on modern hardware.
The content focuses on real-time rendering methods and shader development for Direct3D 11.
Topics include resource management, pipeline stages, and performance considerations.
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