Practical Rendering and Computation with Direct3D 11
I will be using this book for:

Practical Rendering and Computation with Direct3D 11

by Jason Zink, Matt Pettineo, Jack Hoxley

Programming Computer Science Graphics
1 Star 2 Star 3 Star 4 Star 5 Star
0.0 out of 5 stars (0 ratings)

A practical guide to real-time rendering and GPU computation using Direct3D 11, covering shaders, resources, and performance techniques.

About This Book

This book covers the fundamentals of Direct3D 11 and GPU-based rendering techniques.

Readers explore practical approaches to computation and graphics programming on modern hardware.

The content focuses on real-time rendering methods and shader development for Direct3D 11.

Topics include resource management, pipeline stages, and performance considerations.

Reviews

No reviews yet. Be the first to review this book!


Write a Review
I will be using this book for: