Real-Time Collision Detection (The Morgan Kaufmann Series in Interactive 3-D Technology)
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Real-Time Collision Detection (The Morgan Kaufmann Series in Interactive 3-D Technology)

by Christer Ericson

Computer Science Game Development 3D Graphics
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Real-Time Collision Detection by Christer Ericson is part of The Morgan Kaufmann Series in Interactive 3-D Technology. This comprehensive guide covers techniques for efficient collision detection in real-time 3D applications, aiding developers in creating immersive interactive experiences. Available as a used book in good condition.

About This Book

Real-Time Collision Detection is a key resource in The Morgan Kaufmann Series in Interactive 3-D Technology. Authored by Christer Ericson, it focuses on methods for detecting collisions in real-time environments.

The book addresses the needs of developers working with interactive 3D graphics, emphasizing efficient algorithms for dynamic simulations.

As a used book in good condition, it remains a valuable reference for professionals in computer graphics and game development.

It explores foundational concepts essential for building responsive and accurate 3D systems.

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I will be using this book for: