Game Design: Theory and Practice (2nd Edition)
Richard Rouse III examines game design as both a creative discipline and a practical process. In this second edition, readers are introduced to the theories, principles, and practices used to think about designing games, making the book a useful resource for students and anyone interested in game development.
About This Book
Game Design: Theory and Practice explores the principles and working methods involved in designing games.
Written by Richard Rouse III, this second edition presents game design as both a theoretical subject and a practical discipline.
The book is suited to readers who want to study how games are conceived, structured, and developed through design thinking.
Its focus on theory and practice makes it a reference for students, aspiring designers, and others interested in the craft of game creation.
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