One-hour Skirmish Wargames: Fast-play Dice-less Rules for Small-unit Actions from Napoleonics to Sci-Fi
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One-hour Skirmish Wargames: Fast-play Dice-less Rules for Small-unit Actions from Napoleonics to Sci-Fi

by John Lambshead

Military History tabletop gaming Wargames
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One-hour Skirmish Wargames offers dice-less, fast-play rules for small-unit actions. Covering settings from Napoleonics to science fiction, this book provides a flexible foundation for players interested in streamlined skirmish wargaming and compact sessions.

About This Book

One-hour Skirmish Wargames presents fast-play rules for small-unit actions.

The system is dice-less, offering an alternative approach to traditional wargaming mechanics.

Its scope ranges from Napoleonic settings to science-fiction scenarios, making it suitable for varied skirmish themes.

The title emphasizes compact games designed to be played in approximately one hour.

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I will be using this book for: