Ray Tracing Gems: High-Quality and Real-Time Rendering with DXR and Other APIs
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Ray Tracing Gems: High-Quality and Real-Time Rendering with DXR and Other APIs

by Eric Haines, Tomas Akenine-Möller

Computer Science Graphics
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Ray Tracing Gems: High-Quality and Real-Time Rendering with DXR and Other APIs is a technical guide to modern ray-traced graphics. It examines approaches for producing high-quality images in real time and discusses DXR alongside other APIs, making it relevant to developers and readers studying computer graphics.

About This Book

Ray Tracing Gems: High-Quality and Real-Time Rendering with DXR and Other APIs explores ray tracing for modern computer graphics.

The book focuses on achieving high-quality results while supporting real-time rendering requirements.

It covers techniques and considerations related to DXR and other application programming interfaces.

Written by Eric Haines and Tomas Akenine-Möller, this resource is intended for readers interested in advanced rendering technology and implementation.

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I will be using this book for: