Ray Tracing Gems: High-Quality and Real-Time Rendering with DXR and Other APIs
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Ray Tracing Gems: High-Quality and Real-Time Rendering with DXR and Other APIs

by Eric Haines, Tomas Akenine-Möller

Computer Science Graphics
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A comprehensive guide to high-quality and real-time ray tracing using DXR and modern rendering APIs for graphics professionals and developers.

About This Book

This book explores advanced ray tracing techniques for real-time and high-quality rendering.

It covers the latest APIs including DXR and other modern graphics interfaces.

Readers will learn practical methods for implementing efficient ray tracing in applications.

The content focuses on both theoretical foundations and practical implementation strategies.

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I will be using this book for: