Quaternions for Computer Graphics
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Quaternions for Computer Graphics

by John Vince

Game Development computer graphics 3D Mathematics
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Quaternions for Computer Graphics offers a focused exploration of quaternions and their relationship to computer graphics. Written by John Vince, this title is suited to readers looking for an accessible connection between mathematical concepts and graphics-oriented computing.

About This Book

Quaternions for Computer Graphics focuses on the use of quaternions within computer graphics.

The book connects a mathematical topic with computer-based graphics applications.

It may suit readers seeking a focused introduction to quaternions and their relevance to graphics work.

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I will be using this book for: