Designing Creatures and Characters: How to Build an Artist's Portfolio for Video Games, Film, Animation and More
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Designing Creatures and Characters: How to Build an Artist's Portfolio for Video Games, Film, Animation and More

by Marc Taro Holmes

Art Design Film Video Games Animation
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Designing Creatures and Characters explores how artists can build a portfolio centered on creature and character design. Covering creative fields such as video games, film, animation, and more, it offers a focused resource for presenting this kind of artwork in a professional portfolio.

About This Book

Designing Creatures and Characters focuses on building an artist’s portfolio around creature and character design.

The book addresses portfolio development for creative fields including video games, film, and animation.

It is intended for artists seeking to present creature and character work in a professional portfolio.

Its subject combines visual design, character creation, and career-oriented portfolio building.

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I will be using this book for:
2 total votes