What Video Games Have to Teach Us About Learning and Literacy. Second Edition: Revised and Updated Edition
James Paul Gee explores what video games can teach us about learning and literacy in this revised and updated second edition. A concise choice for readers interested in education, digital media, gaming, and the connections between interactive experiences and literacy.
About This Book
What Video Games Have to Teach Us About Learning and Literacy examines the relationship between video games, learning, and literacy.
This second edition is revised and updated, offering a refreshed presentation of James Paul Gee’s subject.
The book is suited to readers interested in education, literacy, digital media, and the ways games can inform discussions about learning.
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