Beep to Boom: The Development of Advanced Runtime Sound Systems for Games and Extended Reality (Audio Engineering Society Presents)
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Beep to Boom: The Development of Advanced Runtime Sound Systems for Games and Extended Reality (Audio Engineering Society Presents)

by Simon Goodwin

Technology Gaming audio engineering
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A technical overview of the evolution and engineering of runtime sound systems for games and extended reality experiences.

About This Book

Beep to Boom examines the development of advanced runtime sound systems designed for games and extended reality applications.

The book covers technical approaches and engineering practices relevant to audio implementation in interactive environments.

Readers gain insight into the progression of sound technology within the context of modern entertainment and simulation platforms.

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I will be using this book for: