Beep to Boom: The Development of Advanced Runtime Sound Systems for Games and Extended Reality (Audio Engineering Society Presents)
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Beep to Boom: The Development of Advanced Runtime Sound Systems for Games and Extended Reality (Audio Engineering Society Presents)

by Simon Goodwin

Technology Gaming audio engineering
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Beep to Boom explores the development of advanced runtime sound systems for games and extended reality. Presented through an audio engineering lens, the book considers how interactive sound technology has evolved to support increasingly sophisticated digital and immersive experiences.

About This Book

Beep to Boom examines the development of advanced runtime sound systems for games and extended reality.

The book focuses on audio engineering as it relates to interactive digital experiences, connecting technical system development with sound in games and immersive environments.

As part of the Audio Engineering Society Presents series, it offers a focused resource for readers interested in the evolution of runtime audio technology.

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I will be using this book for: