3ds Max Basics for Modeling Video Game Assets: Volume 1: Model a Complete Game Environment and Export to Unity or Other Game Engines
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3ds Max Basics for Modeling Video Game Assets: Volume 1: Model a Complete Game Environment and Export to Unity or Other Game Engines

by William Culbertson

Game Design computer graphics 3D Modeling
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Learn the basics of 3ds Max to model a full game environment and export it to Unity or other game engines with clear, step-by-step instruction.

About This Book

This guide introduces the fundamentals of 3ds Max for modeling video game assets.

Readers learn to build a complete game environment from start to finish.

The book covers modeling techniques and the export process to Unity and other game engines.

Content focuses on practical workflows suitable for beginners and aspiring game developers.

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I will be using this book for: