Game Engine Architecture
Game Engine Architecture provides a detailed introduction to the technology and design principles behind game engines. Written by Jason Gregory, it is intended for readers who want to understand the structure of game development systems and build a stronger technical foundation in this specialized area of computer science.
About This Book
Game Engine Architecture explores the design and structure of the technology used to create digital games.
Jason Gregory presents the subject for readers interested in understanding how game engines are organized and how their major components work together.
The book offers a technical perspective on game development, making it relevant to students, programmers, and professionals seeking a broader foundation in the field.
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