Metagaming: Playing, Competing, Spectating, Cheating, Trading, Making, and Breaking Videogames (Volume 53) (Electronic Mediations)
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Metagaming: Playing, Competing, Spectating, Cheating, Trading, Making, and Breaking Videogames (Volume 53) (Electronic Mediations)

by Stephanie Boluk, Patrick Lemieux

Media Studies Gaming
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Metagaming: Playing, Competing, Spectating, Cheating, Trading, Making, and Breaking Videogames offers a comprehensive look at the activities that define videogame culture. As part of the Electronic Mediations series, this volume by Stephanie Boluk and Patrick Lemieux explores how players engage with digital worlds in innovative and boundary-pushing ways, revealing the depth of interactive entertainment.

About This Book

Metagaming examines the diverse activities surrounding videogames, from playing and competing to spectating and cheating. It highlights how these elements contribute to the broader culture of electronic mediations.

The book addresses trading and making within videogame communities, showcasing innovative ways participants interact with digital content. Volume 53 in the Electronic Mediations series provides a scholarly perspective on these practices.

Authors Stephanie Boluk and Patrick Lemieux offer insights into breaking conventions in videogames, exploring the boundaries of interactive media. This work invites readers to consider the evolving nature of gaming beyond traditional play.

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I will be using this book for: