iPhone 3D Programming: Developing Graphical Applications with OpenGL ES
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iPhone 3D Programming: Developing Graphical Applications with OpenGL ES

by Philip Rideout

Programming Graphics Programming Mobile Development
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Learn to create 3D graphical applications for iPhone using OpenGL ES with clear explanations and practical guidance for mobile developers.

About This Book

This book introduces developers to 3D graphics programming on the iPhone platform.

It covers the fundamentals of OpenGL ES and how to apply them in mobile environments.

Readers learn techniques for rendering, animation, and performance optimization.

The content focuses on practical examples suited to iOS hardware constraints.

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I will be using this book for: