iPhone 3D Programming: Developing Graphical Applications with OpenGL ES
Learn how to develop 3D graphical applications for the iPhone with OpenGL ES. Philip Rideout’s guide explores the foundations of mobile 3D programming and provides a practical starting point for developers interested in creating interactive graphics applications.
About This Book
iPhone 3D Programming introduces the development of three-dimensional graphical applications for the iPhone.
The book focuses on OpenGL ES, the mobile graphics technology used to create 3D visuals and interactive experiences.
It is aimed at readers who want to learn the principles and programming techniques involved in building iPhone graphics applications.
Philip Rideout presents the subject as a practical guide to mobile 3D programming and graphical application development.
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