Introduction to Game Design, Prototyping, and Development: From Concept to Playable Game with Unity and C#
This practical introduction explores the process of creating a game from concept to playable project. Focusing on game design, prototyping, Unity, and C#, it offers an accessible starting point for readers who want to understand both the creative and technical sides of game development.
About This Book
Introduction to Game Design, Prototyping, and Development presents a practical guide to creating playable games.
The book focuses on game design, prototyping, and development with Unity and C#.
It is suited to readers seeking an introduction to the process of moving from a game concept toward implementation.
Its coverage combines creative design concepts with hands-on technical development.
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