OpenGL Programming Guide: The Official Guide to Learning OpenGL, Versions 3.0 and 3.1
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OpenGL Programming Guide: The Official Guide to Learning OpenGL, Versions 3.0 and 3.1

by Dave Shreiner

Programming Computer Science
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OpenGL Programming Guide offers an official introduction to learning OpenGL, with coverage centered on versions 3.0 and 3.1. Written by Dave Shreiner, it provides a focused resource for readers studying programming, computer graphics, and the principles of working with OpenGL.

About This Book

OpenGL Programming Guide is presented as an official guide to learning OpenGL.

This edition focuses on OpenGL versions 3.0 and 3.1.

It is intended for readers seeking a structured resource on OpenGL programming and computer graphics.

Written by Dave Shreiner, the book serves as a reference for studying the OpenGL platform and its capabilities.

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I will be using this book for: