Connected Gaming: What Making Video Games Can Teach Us about Learning and Literacy (The John D. and Catherine T. MacArthur Foundation Series on Digital Media and Learning)
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Connected Gaming: What Making Video Games Can Teach Us about Learning and Literacy (The John D. and Catherine T. MacArthur Foundation Series on Digital Media and Learning)

by Yasmin B. Kafai, Quinn Burke

Education Technology
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Connected Gaming considers what making video games can teach us about learning and literacy. Yasmin B. Kafai and Quinn Burke explore the educational significance of game creation and its relationship to digital media, offering a focused contribution to conversations about learning in a connected, technologically rich world.

About This Book

Connected Gaming examines the relationship between video game creation, learning, and literacy.

Yasmin B. Kafai and Quinn Burke consider what the process of making games can reveal about educational experiences.

The book connects digital media with broader questions about how people learn, communicate, and develop literacies.

It is part of The John D. and Catherine T. MacArthur Foundation Series on Digital Media and Learning.

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I will be using this book for: