Computer Games for Learning: An Evidence-Based Approach
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Computer Games for Learning: An Evidence-Based Approach

by Richard E. Mayer

Education educational technology game-based learning
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Richard E. Mayer examines computer games through the lens of learning and evidence. This focused book offers readers an education-centered perspective on digital games, their place in instructional practice, and the broader question of how game-based experiences can support learning.

About This Book

Computer Games for Learning presents an evidence-based approach to understanding computer games in educational contexts.

Richard E. Mayer focuses on the relationship between digital games and learning, connecting the subject to broader questions in education and instructional practice.

The book is suited to readers seeking a research-oriented introduction to computer games as potential learning tools.

Its emphasis on evidence provides a grounded framework for considering the educational role of computer games.

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I will be using this book for: