Gaming Representation: Race, Gender, and Sexuality in Video Games (Digital Game Studies)
by Bonnie Ruberg, Jennifer Dewinter, Treaandrea M. Russworm, Lisa Patti, Jennifer Malkowski, Anna Everett, Braxton Soderman, Carly Kocurek, Nina B. Huntemann, Gabrielle Trepanier-Jobin, Irene Chien, Soraya Murray, Rachael Hutchinson
A scholarly anthology investigating how race, gender, and sexuality shape and are shaped by video games and gaming culture.
About This Book
Gaming Representation brings together scholars to explore the intersections of identity and digital play.
The volume addresses how video games construct and circulate ideas about race, gender, and sexuality.
Contributors analyze both mainstream titles and independent games across multiple platforms and genres.
Chapters consider representation in game design, narrative, marketing, and player communities.
The collection situates these discussions within broader debates in media and cultural studies.
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