3ds Max Modeling for Games: Insider's Guide to Game Character, Vehicle, and Environment Modeling: Volume I
I will be using this book for:

3ds Max Modeling for Games: Insider's Guide to Game Character, Vehicle, and Environment Modeling: Volume I

by Andrew Gahan

Game Development digital art 3D Modeling
1 Star 2 Star 3 Star 4 Star 5 Star
0.0 out of 5 stars (0 ratings)

Explore 3ds Max modeling for game development with a focused guide to creating characters, vehicles, and environments. Written by Andrew Gahan, this first volume offers an insider’s perspective for readers seeking to understand the core modeling areas involved in building visual assets for games.

About This Book

3ds Max Modeling for Games: Insider's Guide to Game Character, Vehicle, and Environment Modeling: Volume I is a guide to modeling with 3ds Max for game development.

Andrew Gahan focuses on three major areas of game asset creation: characters, vehicles, and environments.

Designed for readers interested in the modeling process, this volume presents an insider’s perspective on creating game-ready visual assets.

Reviews

No reviews yet. Be the first to review this book!


Write a Review
I will be using this book for: