Introduction to Game Design, Prototyping, and Development: From Concept to Playable Game with Unity and C#
Jeremy Gibson Bond’s Introduction to Game Design, Prototyping, and Development guides readers through the connected stages of creating a game, from developing an initial concept to producing a playable result. With Unity and C#, it introduces both the creative design process and the technical foundations of game development.
About This Book
Introduction to Game Design, Prototyping, and Development presents a broad path from game concept to playable game.
The book focuses on game design, prototyping, and development as connected parts of the creative and technical process.
Unity and C# are central tools in the book, offering a foundation for learning game creation through a widely used engine and programming language.
Written by Jeremy Gibson Bond, this title is suited to readers seeking an introduction to the ideas and practices behind building games.
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