Agile Game Development: Build, Play, Repeat (Addison-Wesley Signature Series (Cohn))
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Agile Game Development: Build, Play, Repeat (Addison-Wesley Signature Series (Cohn))

by Clinton Keith

Business Computer Science Game Development
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Clinton Keith examines agile game development through the simple, repeatable cycle of building, playing, and refining. This book offers a focused introduction to the ideas and working practices associated with iterative game creation, making it relevant to readers exploring development processes and team collaboration.

About This Book

Agile Game Development: Build, Play, Repeat focuses on applying agile ideas to the process of creating games.

The title emphasizes an iterative cycle: build something, play it, learn from the experience, and repeat the process.

Clinton Keith presents the subject for readers interested in game development workflows, collaboration, and ongoing improvement.

It is suited to those seeking a general introduction to agile approaches within the game development field.

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I will be using this book for: