Introduction to Game Design, Prototyping, and Development: From Concept to Playable Game with Unity and C#
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Introduction to Game Design, Prototyping, and Development: From Concept to Playable Game with Unity and C#

by Jeremy Gibson Bond

Game Development Prototyping C++ Unity
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Introduction to Game Design, Prototyping, and Development guides readers through creating playable games with Unity and C#. From initial concepts to finished prototypes, it covers essential design principles, development techniques, and practical implementation steps for effective game creation.

About This Book

This book provides an introduction to the key aspects of game design, prototyping, and development. It focuses on practical skills needed to bring game ideas to life using Unity and C#.

Readers will learn the process of transforming concepts into playable games, covering foundational techniques and tools essential for aspiring game developers.

The content emphasizes hands-on approaches to prototyping, ensuring learners can apply principles directly in Unity environments.

Designed for beginners, it builds a strong base in game development workflows and programming with C#.

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I will be using this book for:
26 total votes