Introduction to Game Design, Prototyping, and Development: From Concept to Playable Game with Unity and C#
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Introduction to Game Design, Prototyping, and Development: From Concept to Playable Game with Unity and C#

by Jeremy Gibson Bond

Game Development Prototyping C++ Unity
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Learn the foundations of game creation with a guide that connects design, prototyping, and development. Using Unity and C#, this book follows the path from an initial concept to a playable game while introducing the practical ideas and techniques needed to build interactive projects.

About This Book

Introduction to Game Design, Prototyping, and Development presents a broad guide to creating games from concept through playable development.

The book focuses on game design, prototyping, and development using Unity and C#.

Readers are introduced to the connected process of shaping ideas, building prototypes, and developing interactive game projects.

It is designed as an educational resource for learning the fundamentals of game creation with widely used development tools and programming techniques.

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I will be using this book for:
26 total votes