OpenGL Programming Guide: The Official Guide to Learning OpenGL, Version 4.5 with SPIR-V
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OpenGL Programming Guide: The Official Guide to Learning OpenGL, Version 4.5 with SPIR-V

by Graham Sellers, Dave Shreiner, John Kessenich

Programming Computer Science Graphics
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OpenGL Programming Guide offers an official introduction to learning OpenGL 4.5 with SPIR-V. Written by Graham Sellers, Dave Shreiner, and John Kessenich, it provides a focused resource for programmers, students, and graphics enthusiasts studying modern computer graphics programming.

About This Book

OpenGL Programming Guide introduces readers to OpenGL 4.5 and SPIR-V, providing a structured resource for learning the graphics programming interface.

Written by Graham Sellers, Dave Shreiner, and John Kessenich, the book serves as an official guide to OpenGL programming and related concepts.

It is intended for readers who want to study the foundations and practice of developing applications with OpenGL.

The book is suitable as a reference for programmers, students, and others exploring computer graphics through a widely used programming API.

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I will be using this book for:
5 total votes